{$CLEO .cs}
0000:

MODEL.Load(#M4)
MODEL.Load(#AK47)
MODEL.Load(#CHROMEGUN)
MODEL.Load(#FAM1)
MODEL.Load(#FAM2)
MODEL.Load(#FAM3)
MODEL.Load(#WMYBOUN)
MODEL.Load(#bMYBOUN)
MODEL.Load(#HUNTLEY)
MODEL.Load(#SAVANNA)
MODEL.Load(#WMYDRUG)
MODEL.Load(#COLT45)
038B: load_requested_models



CONST
    HOMIE = 0@
    PICK_A_CAR1 = 1@
    PICK_A_CAR2 = 2@
    buyer = 3@ 
END 
    PICK_A_CAR1 = CAR.Create(#HUNTLEY ,  1911.2921, -1083.0718, 24.2389   )
    CAR.Angle(PICK_A_CAR1) = 86.9531
    CAR.Health(PICK_A_CAR1) = 10000
    09C4: set_car PICK_A_CAR1 gas_tank_explosion_enabled 0
    0229: set_car PICK_A_CAR1 primary_color_to 0 secondary_color_to 0
       {
    PICK_A_CAR2 = CAR.Create(#SAVANNA ,   1929.2657, -1084.0276, 24.5114)
    CAR.Angle(PICK_A_CAR2) =  82.953
    CAR.Health(PICK_A_CAR2) = 10000
    09C4: set_car PICK_A_CAR2 gas_tank_explosion_enabled 0
    0229: set_car PICK_A_CAR2 primary_color_to 0 secondary_color_to 0
                                                                        }
    HOMIE = ACTOR.Create(GANG2,#COLT45,  1927.3827, -1088.8326, 24.6769 )
    actor.Angle(homie)= 82.953
    actor.Health(homie)=7500
    0446: set_actor homie dismemberment_possible 0
    actor.GiveWeaponAndAmmo(homie,pistol,99999)
    05CA: AS_actor homie enter_car PICK_A_CAR1 passenger_seat 2 time 10000

WHILE $ONMISSION >= 1 
WAIT 0
    IF  
     ACTOR.InCar( PLAYER1 , PICK_A_CAR1 ) 
    THEN
       // 0167: 30@  = create_marker_at    color 4 flag 2
       // marker.SetIconSize(30@, 3)
        0376: buyer = create_random_actor_at  1477.8802 -1673.1985 14.0469
        actor.Angle(buyer)= 186.2407
        actor.Health(buyer)=350
        0446: set_actor buyer dismemberment_possible 0
        0568: set_actor buyer untargetable 1
        marker.CreateAboveActor(25@ , buyer )
        marker.SetColor( 25@ , 4 )
        WHILE $ONMISSION >= 1  
        WAIT 0
             if is_actor_defined  buyer
             then
                if actor.Dead(buyer)
                then 
                
                end 
             end
             if is_actor_defined  homie
             then
                if actor.Dead(homie)
                then 
                
                end 
             end
             if is_car_defined    PICK_A_CAR1
             then
                if car.wrecked(PICK_A_CAR1)
                then 
                
                end 
             end
        END 
    END 
END 

0A93: terminate_this_custom_script